20070625

Play has begun to do real work

Speaking of class, the quote below, on virtual transactions, reminds me that there are no new stories, just repeated failures to learn.
Real-money trading harms the game, they argue, because the overheated productivity of gold farms and other profit-seeking operations makes it harder for beginning players to get ahead. Either way, the sense of a certain economic injustice at work breeds resentment. [emphasis mine]

And, doesn't that sound like a why for affirmative action? Inequality overtime breeds contempt and bad karma!

Real-money trading, or R.M.T., is the practice of "selling virtual [gaming] goods for real money", and there's a whole cottage industry serving those who can afford to pay to play.

The writer is Julian Dibbell who is forever mentally cross-linked to his 1993 "A Rape in Cyberspace" which I still have on its original newsprint, from The Village Voice. In this new tale he brings us "The Life of the Chinese Gold Farmer" -- the outsourced minions who do the gamers' dirty work giving them the goods required to elevate their virtual existence.

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